Most of the important scenes take place in the ballroom.
Concept sketch
Rough render to scale
A portion of a 7-minute loop I created from real paint spatters, projected above the set pieces to give the illusion of space travel.

Captain's Quarters

Where mild-mannered ship captains and blood-thirsty pirates alike talk with corporate.
Initial structure ideas to allow for the the various occurrences this set has to support.
Working things out in three dimensions.

Boiler Room

Home of our spookier scenes.
Proof of concept, where the boiler itself is a pseudo-character.
Ideas for how the boiler can double as a shadow puppet screen.


Structural sketch